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Nintendo DOL-101(USA) Nintendo GameCube
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Nintendo DOL-101(USA) Nintendo GameCube - Used/Refurbished
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Detailed Description
Nintendo DOL
Nintendo DOL-101(USA) Nintendo GameCube
| Model: DOL-101(USA)
Manufacturer: Nintendo
Availability: 1
Condition: Used
Warranty: 30 Days |
Nintendo GameCube
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Support/Additional Information: http://www.nintendo.com/consumer/systems/nintendogamecube/index.jsp


NINTENDO GAMECUBE System Specifications
MPU ("Microprocessor Unit")
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Custom IBM Power PC "Gekko"
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| Manufacturing process
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0.18 micron IBM copper wire technology
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| Clock frequency
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485 MHz
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| CPU capacity
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1125 Dmips (Dhrystone 2.1)
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| Internal data precision
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32-bit Integer & 64-bit floating-point
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| External bus
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1.3GB/second peak bandwidth
(32-bit address space, 64-bit data bus 162 MHz clock)
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| Internal cache
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L1: instruction 32KB, data 32KB (8 way)
L2: 256KB (2 way)
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System LSI : Custom ATI/Nintendo "Flipper"
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| Manufacturing process
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0.18 micron NEC Embedded DRAM Process
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| Clock frequency
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162 MHz
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| Embedded frame buffer
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Approx. 2MB
sustainable latency : 6.2ns (1T-SRAM)
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| Embedded texture cache
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Approx. 1MB
sustainable latency : 6.2ns (1T-SRAM)
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| Texture read bandwidth
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10.4GB/second (Peak)
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| Main memory bandwidth
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2.6GB/second (Peak)
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| Pixel depth
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24-bit color, 24-bit Z buffer
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| Image processing functions
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Fog, subpixel anti-aliasing,
8 hardware lights, alpha blending,
virtual texture design, multi-texturing,
bump mapping, environment mapping, MIP mapping,
bilinear filtering, trilinear filtering, anisotropic filtering,
real-time hardware texture decompression (S3TC),
real-time decompression of display list,
HW 3-line deflickering filter.
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| Sound Processor
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custom Macronix 16-bit DSP
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| DSP Instruction Memory
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8KB RAM + 8KB ROM
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| DSP Data Memory
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8KB RAM + 4KB ROM
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| DSP Clock Frequency
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81 MHz
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| Performance
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64 simultaneous channels, ADPCM encoding
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| Sampling Frequency
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48KHz
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System Floating-point Arithmetic Capability
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| 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
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Real-world polygon
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6 million to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
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System Memory (Total 40MB)
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Main Memory "Splash"
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| 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
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A-Memory
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| 16 MB (81MHz DRAM)
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Disc Drive
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CAV (Constant Angular Velocity) System
Average Access Time : 128ms
Data Transfer Speed : 16Mbps to 25Mbps
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Media
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3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology,
Approx. 1.5GB Capacity
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Input/Output
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Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-Speed Parallel Port x1
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Product Reviews
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